News
Ultimate Muzak Demo 8730 released Philip Graham,
19 October 2002
The largest music demo ever written finally hits the streets. Started
in October 1998, a beta version was released at the ST News Conference /
Holland in December 2000. Now the full version is
released!
Features:
- Works with any 1
MB or more
ST/STE
- Semi-compatible with Falcon ;-)
- 4,646 tunes
- 182
different music composers
- Hard drive installable
or 10 floppy
disks! (yikes)
- Steem emulator compatible
- Features a 21 minute
intro including the longest chip tune ever written
- Hidden
screen
- Many un-released tunes
Go to http://phf.atari.org
Grazey/Psycho Hacking Force C64 / Amiga / Atari ST / PC coders since
1983
Calamus: SL2002 R4 free fresh-up for R3
users Press
release, 15 October 2002
The
fresh-up release R4 for Calamus SL2002 comes with many new features, smaller
changes and many important bug-fixes. R4 is no complete installation but
contains only the files which have been updated since R3! Important:
Calamus SL2002 R3 is strictly required for this
fresh-up! CALAMUS.PRG - v SL2002 R4
- Separation
supports spot colours even in unseparated CMYK output now.
- Paths with
more than 128 characters will be shown abbreviated (/../) in the document
window title and no longer crash the program.
- Embedded fonts are
recognized. Only the following font types can be embedded:
- Fonts
without serial number (free CFN fonts, Type 1 fonts, TTF fonts)
- Fonts with the serial number of the Calamus which loads the CDK
- Fonts
with the serial number of the Calamus which created the CDK
- When the
left margin of a text ruler was placed right to the frame, the first text
line was not output although the left margin was important for the text
beginning with the second line.
- Text formatting had a bug concerning
frame borders and text flow: Sometimes two text lines were drawn over
another when a right frame margin was defined and another frame hat to be
flowed around the text.
- All printing tile frames are considered now on
printing, even if they are not part of the current page layer.
- In
double page mode, you could sometimes select grab points of frames on the
left page, even though you had clicked into the right page.
- File
selector: If a file name is predefined for saving operations, the file
selection cursor lets the file list jump to the selected entry in the file
list (if this file already exists).
- File history shows up to 64 entries
now.
- The file preview is restored now after moving of the file
selector.
CALAMUS.SET
- The Czech version of
Calamus expects the Euro character at ASCII position 233, not at ASCII 238.
The SET file has therefore been updated.
- The page orientation
(landscape or portrait) is saved in the setup.
Colour management
(COLOR.CLL)
- All scroll lists wrap the
right way now (list length minus 1).
- Spot colours can be output in CMYK
print output. Side effect: Bridge 5 no longer outputs spot colours inverted
or black.
Document converter
(DOCCONV.CXM)
- Document Converter now
loads master pages again which have been saved with a Calamus before
SL2002.
Raster generator
(RASTCACH.CXM)
- After a mediaLINK raster
file has been loaded, scrolling through the raster planes no longer closes
the raster editor dialog.
Page editing
(PAGES.CXM)
- When inserting empty pages in
double-page mode caused a double-page conflict and inserting was cancelled,
an error 3 came up, damaging the document.
Fixes independent from R4:
- BRIDGE5.CXM
- PDF
output now supports larger elements than double pages.
- PS/EPS/PDF output
status dialog now shows the output file name.
- Rectangles with rounded
corners are output correctly now on PS/EPS/PDF
output.
- HKS_x.CXM
- CTT files can be shared between
HKS palettes.
- PAINT.CXM
- The paint tool popup is
drawn correctly again.
- FrankLIN can be called again.
- The TT versions
(floating point compilation) are no longer supported.
Download from www.calamus.net/us/download/sl_updates.php#freshup04
Game On goes to Edinburgh Press
release, 01 October 2002
Following
it's triumphant four-month run at London's Barbican Gallery, (which ends
15th September) the critically acclaimed 'Game On' videogame art exhibition
will move to the Royal Museum, Edinburgh from 18 October 2002 to 2 February
2003. One of the new highlights to the Scottish edition of the show will be
a brand new demo and plenty of surprises surrounding the highly anticipated
Tomb Raider 'Angel of Darkness' game.
Says
Jem Fraser, Head of Education at the National Museums of Scotland, "We are
delighted that Game On, our collaborative exhibition with the Barbican
Gallery, is now coming to Scotland. There are thousands of Scottish gamers
and museum goers who can't wait to check out the exhibition."
Game On
is the first major UK exhibition to explore the vibrant history, culture and
future of videogames from 1962 to the present day and beyond. Over 120
videogames will be on display to play at this incredible exhibition. Forty
years ago Space War!, the first ever videogame, appeared and now in 2002
Sony are presenting us with the possibility of games without consoles, where
players manipulate objects using their own body movement. See it all at Game
On!
The exhibition examines the game design process from conceptual
drawing through to the finished game and identifies the key creative people
who make them. It explains the developments in hardware technology, from the
colossal computers of the early 1960s to the recent consoles like Xbox,
GameCube and PlayStation 2, illustrating how content and technologies need
each other to move forward successfully. The influence games have had
on culture in Europe, North America and Japan is also explored.
The
exhibition also examines games available in different parts of the world and
the thought processes and factors contributing to their invention. Game On
looks at the way games reflect and influence wider culture. Key areas
include the debate over violence, the role of the independent game company
and the influence of sport on games. Also explored are the differing games
cultures in Europe, America and Japan.
An extensive education programme
will support the exhibition including Game On: The Conference, exploring the
potential of computer games in learning. 20-21 November 2002, Chambers
Street, Edinburgh.
Game On 18 October 2002 to 2 February 2003 Royal
Museum Chambers Street, Edinburgh, EH1 1JF
Box office - (0131) 247
4422 Web site - www.nms.ac.uk
Opening Hours - Monday
to Saturday 10am to 5pm Tuesday 10am to 8pm Sunday 12 noon to
5pm Admission £5/£3
Atari ColdFire Project latest Shiuming Lai, 01 October 2002
The plot
takes another twist, following the departure of Fredi Aschwanden from the
hardware development side. Czuba-Tech of France and Wilhelm
Mikroelektronik of Germany both offered to continue the hardware
design, eventually Wilhelm was chosen for it already has a
working hardware platform that could possibly be adapted for the
ACP needs. We were told:
Many thanks for your interest in the
Atari Coldfire Project. Wilhelm Mikroelektronik is currently evaluating
possibilities to manufacture such a system.
We have a hardware
platform available that is based on the Coldfire CPU featuring 316 MIPS
performance. This board can be used for the project with only minor
modifications.
The principal decision will be made in the first half of October.
Pre-orders will be taken from mid of October.
The system
price for a base unit without harddisc and enclosure we expect to be Euro
696 (Euro 600 plus VAT). Details for the delivery date we be announced in
October. end user systems are planned for 1st quarter 2003. developer systems
should be available beginning of next year. We have added your name to our
mail list and will supply you with additional information as soon as they are
available.
Best regards Wilhelm Mikroelektronik GmbH Andreas
Meerbach
WMG is no stranger to the Atari market,
having previously released products such as the Spektrum series of VME
graphics cards for the Mega STE and TT. It now specializes in software
design, embedded internet systems and components.
Web site: www.wilhelm.de Old Atari and PC
products: www.wilhelm.de/deu/company/old/atariprodukte.htm
Calamus: Paint module manual available Press release, 01 October 2002
Derryck Croker and Peter A. West have translated the Paint module
manual.
The English HTML and PDF versions are available online
now in our web site: www.calamus.net/us/modules/pnt.php#docu
The Paint module, conceived as both a powerful 4c retouching tool and a
new creative tool, offers for the first time the possibility to merge
into a DTP system the functions of layout elements and image processing.
With the consequent employment of the Softripping technology it is
possible to retouch and alter pictures directly in the graphics context
of the complete page.
In the Paint module greyscale images can
be worked on in exactly the same way as RGB and CMYK colour pictures. If
you select a frame which doesn't already have a bit image in one of
these formats, then the Paint module offers the possibility to convert
it into such a format.
Order right now: www.calamus.net/us/modules/pnt.php#buy
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