ABBUC Highscore
Chat
Since three
months ago we have organized a monthly
highscore competition via the internet. That
sounds easy? It is easy! So far we only
have a highscore chat for Atari 8-bit games,
but it's a good idea to also organize one for
other Atari systems.
Overview We
simply use the ABBUC forum. First we arrange
a date, then we post proposals for games, and
finally we vote for the proposals. When the
game is chosen, we have some time to practice,
and at the arranged date we have a lot of fun
during two hours of highscore competition.
The competition The
chat normally starts at 21:00 (Middle-European
summer time), so it's usual to start a quarter
of an hour before the chat starts and post a
score at the beginning, so the first classification
can be published quickly. The classification
is managed by one of the players. The scores
are not checked, we trust each other. Then each
player posts a new highscore or anything else
in the chat, and two hours later we know the
winner.
What happened
so far After the funny gaming competitions
at the Unconventionals in the past four years,
for a long time I had the idea to organize a
more regular competition. But to realize it
you need a good platform. Some months ago the
ABBUC got a new forum with chat-room functionality.
So the suitable platform was there, and I announced
the first highscore chat.
I had a conversation
with TWH (Foundation Two) about it and
we agreed that we wanted to play Flak, an old
Atari 8-bit classic shoot 'em up. Maybe you
know Xevious, which is the same style of game.
So I posted an invitation to the ABBUC forum
with the date of the highscore chat. To
be sure to have at least more than TWH and I in
the chat, the monthly WGL meeting also participated.
So we were four people plus TWH. I was really
surprised, when we started the chat, there were
some more people in the chat. At the end we
were ten people, a big success.
Flak is a great
game, and it is really hard. So we had a challenging
competition, until Dietrich appeared, and told
us that he has played through the whole game
more than five times in a row and reached
more than 500,000 points. At that time our highscore
was about 50,000 points.
We thought about
the difference, but Dietrich was right, the
game has an end and it starts from the beginning
if you reach the end. So we tried hard to reach
the end, but none of us succeeded. So Dietrich
finally won.
The next days
we discussed the chat and agreed to make a poll
for the next game. The result of the poll with
about 20 games was Gyruss.
Gyruss is also
a shoot 'em up for the Atari 8-bit. You control
a starship that circles around a planet, and
shoot at everything that moves. The game has
a lot of levels, which are separated by flying
from one planet to another until you reach the
earth.
We also arranged
a WGL meeting at the appointed date, so we were
seven people in the end who participated in
the competition. After an early highscore of
mine, I was for a long time the leader until
Schmutzpuppe overtook me. To make a new highscore
I knew that I had to reach the earth, which
I never did before. Luckily I found a trick
half an hour before the competition ended. In
the last game I really reached the earth and
won in the last minute.
After our usual
voting, the next game was Dropzone. Dropzone
is a great shoot 'em up for the Atari 8-bit which was influenced by Defender. In my opinion
the game is technically one of the best games
for the Atari 8-bit ever made.
This time all
of us sat in front of our own computers, because
we wanted to separate the highscore chat from
the monthly WGL meeting. When we wanted to start
the chat, the server was down for half an hour,
so unfortunately we lost Wizard of the WGL.
The rest also seemed to share the highscore
chat with the football match "Germany -
Scotland". But despite these problems,
we had a funny competition. Again, I started
with a great highscore, but close to the end
Schmutzpuppe overtook me. In the
end we found out, that Uncle Harry of RAF
also participated in the chat, but he wasn't able
to get into the chat-room. So he sent his final
score via e-mail. I think this is really Atari
spirit.
Side effects Beside the funny
competitions, I found out that it is also interesting
to test the proposals for the poll. I also noticed
that I have played some games years ago, but
didn't like them. But now when somebody advertises
the game, and you give it another chance, because
you know there must be more in that game, you
are often positively surprised.
Unfortunately
we only played shoot 'em ups so far. That's
democracy. I hope that in the next competitions
we can also play jump and run games (That's Euro-speak
for platform games - Ed) or other
funny games. It would also be fine, if people
could prove before they vote, whether their
favorite is a really good competition-ready
game and don't vote for their favorites which
aren't that suitable for competitions.
Participation If you like Atari
games you are the right person to participate.
Simply go to the ABBUC forum at http://www.abbuc.de
and look for the
"Highscore Chat" thread. If
you don't find one, open a new one. We have the
competition every month, so maybe you just entered
the forum right after we had a competition,
so there is some time until the next one.
So far the communication
is in German, but if there are English-speaking
players who are interested, we could communicate
in English as well, it's no problem.
thorsten@myatari.net
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