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Laser
Squad
Thomas Wellicome
casts his bloodshot eyes over another retro
game
Contrary to most
ST gamers Laser Squad was a must-have game for
me. After reading a review of the game in Zero
magazine, which included a somewhat amusing
storyboard interpretation, there was simply
no other choice.
Laser Squad is
an overhead turn-based strategy game in a style,
which, if anyone was inspired enough to go and
play Lords of Chaos after my last review, will
be instantly familiar. It's from the same people,
though being a somewhat earlier game, isn't
quite as polished as the aforementioned. Its
roots lie in the seedy world of the Commodore
64, a past which, graphically at least, it doesn't
seem to have quite escaped. However, once again
this is a game you should persevere with as
the rewards are rich.
Set in some sort
of distant future, where evil corporations and
aliens run rampage through the universe (Sound
familiar, anyone?), your band of trusty rebels
must blast, maim and generally upset anyone
silly enough to interfere with their plan to
turn everyone into flower-waving children of
Pan. Or maybe I made that last bit up. But anyway,
blasting is the name of the game and no self-respecting Battle Droid is going to be impressed
by a limp pansy and a book of poetry.
There are five
scenarios for players to get to grips with,
each of which can be played in one or two player
modes. In the one-player game you always control
the rebels, however, change to two players and
someone gets to thwart the do-gooding rebels'
plans by, er, killing all of them; or blowing
up their atomic generators; or, in the case
of the last scenario, melting their faces with
poisonous spit. All good jolly fun. The scenarios
range from assassinating an evil corporate type
named Sterner Regnix, to saving some of your
chums from a mining corporation that's keeping
them hostage (Damn those evil mining corporations,
have they no shame!). Then again maybe fighting
through some sort of rain forest gone mad against
giant frogs and some things that look like fraggles
(from the kids' program Fraggle Rock) is more
your cup of tea.
In the one-player
game there are up to seven difficulty levels
to choose from. The difficulty level affects
how quickly and cleverly the enemy reacts to
your presence and how much money you get to
equip your rebels. Setting the difficulty to
one will result in you having vast wads of cash
to kit out your troopers in tons of armour,
and have them wielding all sorts of weapons
from light sabres to rocket launchers. Set the
difficulty level to seven, however, and you'll
be taking on the enemy in your underwear armed
only with a limp pilchard. Well almost. Making
the most of your budget and equipping your squad
to the job is one of the vital parts of Laser
Squad. Attempt to rescue your pals from the
underground mine with no explosives is a no-hoper.
Unless you intend to butcher everyone
in the opposing squad. One of the great things
about this game is the somewhat non-linear approach
to beating the game. There are a number of ways
to do it, and it's up to you to work out which
one is the best. Level one can be beaten by
stalking about picking off droids one by one
until you get the opportunity to eliminate the
shady-sounding Sterner Regnix in his luxury
pad. Alternatively you can get one chap tooled
up with a rocket launcher and slowly reduce
Sterner's pad (and Sterner himself, of course)
to a few splinters and a couple of bricks. Further
depth can added to the game by attempting to
take on the enemy using a wholly inappropriate
range of weapons. Using pistols and daggers
against the finest droids in the imperial army
will make for a somewhat interesting game. Well
probably a rather short one anyway.
Experimentation
is the key. Learning the best way to deploy
the rather limited number of men at your disposal
is essential. You also need to understand the
likely tactics of the moronic intelligence
of the computer. Er, yes, if there is a fault
in Laser Squad it is the fact that after a while
the computer becomes predictable. In
fact the computer is so silly that on rare occasions
on difficult levels it can take almost 20
minutes to move one of its nasties. The retarded
computer-controlled opponents don't really become
too boring though - although you can guess
what they're doing, you, for the most part,
have no idea where they are. The key to avoiding
getting reduced to a small collection of internal
organs splattered over a moon base is to sneak
about using the rather cannily titled "opportunity
fire". Basically what this means is, if
you have enough action points left at the end
of your turn, any of your characters that spot
a foe will be able to let loose a few shots
(or a lot) and floor him before he gets a chance
to get a shot himself. Unfortunately the
enemy is quite capable of pulling the same trick
on you.
One of the most
endearing features of Laser Squad is the interaction
you have with the landscape. Firing a rocket
launcher at a wall in most cases causes it to
collapse. Firing a machine gun at a gas canister
causes it to explode. Standing too close to the
gas canister when it explodes turns your chaps
into barbecued rebel. Standing your men over
dead opposition allows you to pick up whatever
they were carrying. Beware though, as the more
weight your chaps carry the slower they move.
There are loads of other neat touches as well.
Kill a certain member of the enemy on the "Rescue
from the Mines" level and searching his body will
give you a key which allows you to access the
video surveillance equipment. This effectively
allows you to spy on the enemy. You'll know
for a change that they're actually right behind
you, pointing an extremely large machine gun
at the back of your head.
The graphics
in Laser Squad are perhaps not the most earth-shattering
you'll see on the Atari ST. Animation
is virtually non-existant. But they're good
enough to capture the atmosphere perfectly and
they're also extremely detailed. You will, for
example, be able to explore the delights of the
Omni Corporation's toilet block, if you decide
to take a break from butchering its security
staff and blasting its computers. Sound is,
to put it mildly, awful. Various ludicrous burps
and whistles accompany the action, though the
theme tune is not too bad and special mention
should go to the death screams of the various
combatants. Particularly chilling, and a reminder
that it's not at all nice to vaporize a six-foot high frog with venomous breath. It's
probably
endangered, don't you know...
Control is also
a bit of a bugbear. Whereas the later Lords
of Chaos uses a slick mouse-driven interface,
Laser Squad uses a rather clunky joystick affair,
which is cumbersome at first. Also
annoying is the way your rebel warriors always
arrive at a scenario with their weapons in their
bags. You have to waste valuable action points
kitting them out before you can actually get
down to the nitty gritty. I mean what do they
think they're playing at. What sort of marine
arrives in a combat zone with his gigantic heavy
laser in his kit bag? More proof if any was
needed that the rebels are a bunch of pansies.
Or extremely stupid.
Criticisms aside,
Laser Squad is monstrously addictive when you
get into it. It's a gem and one that is likely
to appeal to even some of you ardent anti-strategy zealots out there.
Those of you
who like Laser Squad will probably be interested
in its descendants on the PC. The various X-Com
games are equally and annoyingly just as addictive.
Furthermore a sequel (which I believe is called
Laser Squad Nemesis) has been kicking about
for a while on the internet. It's some sort of bizarre
e-mail multi-player game.
Tips
- Use opportunity
fire as much as possible.
- Don't get too
excited with armour. It's a waste of cash on
higher difficulty levels, and just slows your
men down. Concentrate on keeping your men alive
in other ways.
- If your men keep
panicking it's because you're not very good. Try
keeping some of your men alive as no-one likes
being left on their own in a moon base with some pyschotic corporation soldiers.
- Take explosives
on the third and fourth scenarios.
- The rather hard
droids on scenario four aren't so hard if you
shoot them with a good gun, or even better, explosives,
from behind. Not very gentlemanly (So what is
a gentlemanly way to put explosives near
people?! - Ed) but much more
fun. Position your troops to sneak up on them
as they try to blow your generators rather than
trying to outshoot them. Bend rather than break.
All the other droids, however, should be vaporized
on sight. Try positioning your men at the end
of the long corridors and shooting all droids
until the nasty ones turn up. Then dodge behind
cover until they turn away from you to blow
things up. Finally sneak up behind them and
let rip into their behinds.
- Don't get carried
away with running around trying to collect ammo
on scenario four as by the time you have unlocked
all the boxes the enemy will have blown up your
power generators.
- On scenario three
make sure you move the prisoners to the corner
of the cells before you blow up the doors.
- On long straight
tunnels you can increase your shooting accuracy
by moving the sights in a straight line right
to the end of the map, rather than just to the
enemy. A guaranteed hit.
- Scenario five,
err good luck, it's easy enough on the lower
levels, but on difficulty level seven it's a
toughie.
thomas@myatari.net
Verdict
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Name:
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Laser
Squad
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Publisher:
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Blade
Software
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Year:
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1988
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Pros:
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Ridiculous weaponry.
- Highly
addictive.
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Cons:
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Crummy sound.
- 8-bit
graphics.
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Rating:
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