exxos wrote: ↑Fri Sep 07, 2018 7:55 pmWith such a coded core.. it is of course possible to add functions.. not sure what, that's up to the coders to think up what might be possible/useful..
From a games programming point of view and if it is at all possible perhaps the following...
First, the awesome stuff that all great 2D graphics chips were made of:
1. Hardware sprites (or at least HW collision detection)
2. Hardware realtime alpha blending (at least 2 blend types would be great!)
3. Hardware realtime rotation/scaling.
Now some (possibly) easier to accomplish options:
4. TT compatible 8bpp mode (even if its 320x240)
5. 12bpp colour modes
(the above two may need changes to memory mapping/TOS)
6. Chunky mode or at least an onboard (hardware) P2C conversion.
If any of these could be implemented, or at least some sort of hardware assistance towards that, it would be amazing.
Or maybe some sort of task processor (like the Amiga copper) for blit tasks which would free more CPU time.
Is that enough 'thinking up?'