Atari ST C Dev under Windows

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sandord
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Re: Atari ST C Dev under Windows

Post by sandord » Fri Feb 19, 2021 1:55 pm

thorsten.otto wrote:
Fri Feb 19, 2021 1:06 pm
This way you won't have to start the Pure C editor, it works by simply double clicking the .PRJ file.
If i understand that correctly, that works by firing up steem, passing some options. Maybe you can achieve similar things by using a similar tools (a Pure-C project parser) that i wrote some time ago (available at https://github.com/th-otto/pcmake).
I'm looking for a way to use cross compilation myself so I'm very interested in further suggestions.
In newer VS versions, you can enhance the MSBuild environment. I've done that long time ago to add support for an old version of MASM. Similarly you should be able to define rules for a cross gcc compiler (either the cygwin version, or maybe simplier by using the plain mingw version which you find at http://tho-otto.de/crossmint.php). Maybe you can find some examples for this in other projects like NASM.
Thanks! These are very interesting pointers, I will check them out.

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Re: Atari ST C Dev under Windows

Post by rubber_jonnie » Fri Feb 19, 2021 2:00 pm

Coincidentally I just got Visual Studio Code for YAML stuff for work, so I will have a tinker since I expect it is a little simpler than full blown VS
Collector of old Atari things:
800XL + Ultimate 1MB, 2x 1010 cassette, 1050 + Happy mod, 65XE (128k +APE Warp) & XC12, SIO2SD, 2600jr, 7800 and Lynx II
Atari 520ST (1Meg), 1040STF long button floppy, 2x 1040 STFMs + Gotek, 2x 4160STE with 32Mhz booster, ROM switcher, Mega ST1, Mega ST4, not to mention various bare ST boards for testing including a PAK 68/2 :)
Plus the rest..
Amiga stuff, Mac stuff, Sinclair stuff etc...
www.electronicnothingness.co.uk

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sandord
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Re: Atari ST C Dev under Windows

Post by sandord » Fri Feb 19, 2021 2:17 pm

rubber_jonnie wrote:
Fri Feb 19, 2021 2:00 pm
Coincidentally I just got Visual Studio Code for YAML stuff for work, so I will have a tinker since I expect it is a little simpler than full blown VS
It's an excellent editor, no exaggeration. I love it.

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rubber_jonnie
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Re: Atari ST C Dev under Windows

Post by rubber_jonnie » Fri Feb 19, 2021 3:11 pm

sandord wrote:
Fri Feb 19, 2021 2:17 pm
rubber_jonnie wrote:
Fri Feb 19, 2021 2:00 pm
Coincidentally I just got Visual Studio Code for YAML stuff for work, so I will have a tinker since I expect it is a little simpler than full blown VS
It's an excellent editor, no exaggeration. I love it.
Yeah, I'm discovering that, but YAML still sucks!
Collector of old Atari things:
800XL + Ultimate 1MB, 2x 1010 cassette, 1050 + Happy mod, 65XE (128k +APE Warp) & XC12, SIO2SD, 2600jr, 7800 and Lynx II
Atari 520ST (1Meg), 1040STF long button floppy, 2x 1040 STFMs + Gotek, 2x 4160STE with 32Mhz booster, ROM switcher, Mega ST1, Mega ST4, not to mention various bare ST boards for testing including a PAK 68/2 :)
Plus the rest..
Amiga stuff, Mac stuff, Sinclair stuff etc...
www.electronicnothingness.co.uk

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