Moving objects with incremental slowdown..
Posted: Thu Apr 16, 2020 12:44 pm
Moving a object to the right for example I can simply do X=X+1 kinda thing. But there are effects where the object moves really fast for maybe 80% like X=X+10, but then incrementally slows down to a stop.
There is also another effect which has a kind of "rubber bounce" at the end, where it overshoots the stop position slows down and moved back to the left a few pixels. I guess the demo coders may know of this effect and how possibly to do it?
I am sure I did this in STOS like 25 years ago.. and it was using SIN/COS in the mix to get the full effect.. But I don't remember anything about it now I guess as a last resort I could just manually type in a table of numbers to do the effect.
There is also another effect which has a kind of "rubber bounce" at the end, where it overshoots the stop position slows down and moved back to the left a few pixels. I guess the demo coders may know of this effect and how possibly to do it?
I am sure I did this in STOS like 25 years ago.. and it was using SIN/COS in the mix to get the full effect.. But I don't remember anything about it now I guess as a last resort I could just manually type in a table of numbers to do the effect.