Wolfenstein 3D for Gameboy Color

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agranlund
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Wolfenstein 3D for Gameboy Color

Post by agranlund » Sat Sep 26, 2020 9:21 pm

A few years ago I did a port of Wolfenstein 3D to the Gameboy Color. Or rather, it ran on a custom built cartridge for the Gameboy Color.
Rather than letting the code and hardware schematics rot away on my hard drive I've decided to publish the whole lot on Github:
https://github.com/agranlund/wolf

This is what it looks like:

rev_c_and_d.jpg
rev_c_and_d.jpg (59.63 KiB) Viewed 126 times
And here is the old build-blog from humble beginnings to completion:
http://www.happydaze.se/wolf/

The cartridge houses an NXP KE04 which acts as a coprocessor for doing the heavy stuff - the less demanding parts run on the Z80.
A dual-port SRAM acts as a buffer for communications and graphics transfer between the Z80 and KE04 code.
An ATF1502 is used to implement the functionality of an Nintendo MBC1 chip.
A 29F040 flash rom to hold the Z80 code

It caused quite a stir when Hackaday and Kotaku mentioned it and I had numerous requests from people that wanted to buy this over the years but I've never been interested in building and selling stuff to other people. One boxed cartridge ended up at Machinegames in Stockholm though - last I heard they sat it in a display cabinet among other Wolfenstein related stuff :)

At least with schematics and sources someone could build a cart if they really want one.
To be honest though, it's silly expensive for what it is due to that dual-port sram. If I were to redesign it I would rather use FIFOs or maybe normal SRAM with some added logic. The two CPUs don't really need to access that RAM at the same time anyway.

PaulJ_2.0
Posts: 412
Joined: Sat May 11, 2019 11:32 pm

Re: Wolfenstein 3D for Gameboy Color

Post by PaulJ_2.0 » Sat Sep 26, 2020 9:29 pm

That's so cool :)

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