Realistically i will be a couple of weeks or so until there is anything new worth sharing.
A lot has been picked apart and slowly being rebuilt in a way that should, fingers crossed, suit our machines better.
While background and background objects are indeed quite a lot faster, sprites are now slower (this is expected) until I've had a chance to change that code to also work with bitplanes.
I have a feeling sprites may become an ongoing thing of experimentation and we'll probably end up with different codepaths depending on hardware configuration. None of that has to happen all at once though, but a basic allround implementation needs to be put in place.
Text is not super speedy either but I wont touch that until I've picked off more of the other lower hanging fruit.
At the moment I am working on putting a conversion process in place that will run at first launch. This is probably a week+ worth of work in itself.
While converting data at runtime is perfectly fine for me when testing, it's not good enough for a proper build due to the longer loading times (or stutters, when doing it on first-use instead of at room-load)
Cheers,
--Anders