Great work!
Flashy Clock - Yet another DEV board
Re: Flashy Clock - Yet another DEV board
https://www.exxosforum.co.uk/atari/ All my hardware guides - mods - games - STOS
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viewtopic.php?f=17&t=1585 Have you done the Mandatory Fixes ?
Just because a lot of people agree on something, doesn't make it a fact. ~exxos ~
People should find solutions to problems, not find problems with solutions.
https://www.exxosforum.co.uk/atari/store2/ - All my hardware mods for sale - Please help support by making a purchase.
viewtopic.php?f=17&t=1585 Have you done the Mandatory Fixes ?
Just because a lot of people agree on something, doesn't make it a fact. ~exxos ~
People should find solutions to problems, not find problems with solutions.
Re: Flashy Clock - Yet another DEV board
That's a pretty good size reduction
If it ain't broke, test it to Destruction.
Re: Flashy Clock - Yet another DEV board
Made one of the v3 boards yesterday and am building another today for Exxos so we can do initial tests and firmware.
Looks pretty small in the STFM. No stacking sockets.
Looks pretty small in the STFM. No stacking sockets.
Re: Flashy Clock - Yet another DEV board
Looking at that pic on my phone, I couldn't see the hoard without zooming in!
If it ain't broke, test it to Destruction.
Re: Flashy Clock - Yet another DEV board
Pretty cool Icky. Looks great!
Re: Flashy Clock - Yet another DEV board
Here is the first cut at an .ttp app that handles most clock capabilities. Also there is a stcs.prg to drop in the auto folder to set the st date/time based on the clock.
Clock.ttp and stcs.prg should both clear hung clock chips instead of removing the battery and waiting. At this time it only handles the clocks binary mode. On the main menu it will tell you which mode the chip is in, binary or bcd. If the chip is in bcd mode you will need to re-init to put everything into binary.
Option five which displays all the registers 0-127 will not allow the user to change 0-13. These are control/clock registers that are handled by the programs other commands. You can drive over these locations but you are unable to change them.
I'm sure there are still issues but its pretty functional at this point. Needs some changes to make it more consistant but good enough to give it a test run. Report issues and I'll get them fixed.
Clock.ttp and stcs.prg should both clear hung clock chips instead of removing the battery and waiting. At this time it only handles the clocks binary mode. On the main menu it will tell you which mode the chip is in, binary or bcd. If the chip is in bcd mode you will need to re-init to put everything into binary.
Option five which displays all the registers 0-127 will not allow the user to change 0-13. These are control/clock registers that are handled by the programs other commands. You can drive over these locations but you are unable to change them.
I'm sure there are still issues but its pretty functional at this point. Needs some changes to make it more consistant but good enough to give it a test run. Report issues and I'll get them fixed.
Re: Flashy Clock - Yet another DEV board
- Nice to see software being developed for these boards. All the more important for the STF remake. The auto folder version will be very useful.PaulJ wrote: ↑Sun Aug 25, 2019 5:21 pm Here is the first cut at an .ttp app that handles most clock capabilities. Also there is a stcs.prg to drop in the auto folder to set the st date/time based on the clock.
Clock.ttp and stcs.prg should both clear hung clock chips instead of removing the battery and waiting. At this time it only handles the clocks binary mode. On the main menu it will tell you which mode the chip is in, binary or bcd. If the chip is in bcd mode you will need to re-init to put everything into binary.
Option five which displays all the registers 0-127 will not allow the user to change 0-13. These are control/clock registers that are handled by the programs other commands. You can drive over these locations but you are unable to change them.
I'm sure there are still issues but its pretty functional at this point. Needs some changes to make it more consistant but good enough to give it a test run. Report issues and I'll get them fixed.
Will have a play a little later as I am currently debugging the v3 board.
Re: Flashy Clock - Yet another DEV board
Prepare for breakage.
P.s. well done
P.s. well done
If it ain't broke, test it to Destruction.
Re: Flashy Clock - Yet another DEV board
I expect some breakage.. you can only run it so much before you start loosing your mind. Plan changing the nv edit termination to just hit return or esc. But its just an extra return for now. Give it hell Phil..
Re: Flashy Clock - Yet another DEV board
Fixed a couple little things. Pm indicator in option 8 didn't work when clock was in AM-PM mode. Removed some debug code in option5.
Also if the clock is in AM-PM mode and its pm it will set the st as if its AM. Will fix this one tomorrow.
Also if the clock is in AM-PM mode and its pm it will set the st as if its AM. Will fix this one tomorrow.