@terriblefire , watching a replay of your stream and not sure if it comes up later but EmuTOS will disable and not allow you to enable the blitter in the presence of alt-ram. Any application that asks it will be told there is no blitter installed. I assume this is to protect against blitting to/from fastram.
Blitfix operates a bit different in EmuTOS compared to Atari TOs:
EmuTOS: blitfix.prg allows programs that asks about the blitter to actually see that that blitter is there (Ie: it prevents EmuTOS from lying about it)
As long as that application is running in STRAM - this allows you to run blitter enabled games or demos from EmuTOS, even if your machine has fastram, which you wouldn't be able to do without running blitfix.prg.
Edit: The blitter option is still going to be disabled in the menu here. It's mainly so you can run stuff like the blitter enabled Hard'n'heavy, Giana sisters, blitter demos and so on.
In TOS206, Blitfix.prg will allow TOS itself and GEM programs to use the blitter even when fastram is available. It patches TOS system calls to make them safe (will use HW blitter when safe, and SW blits when fastram is involved)
There is no easy way to do the same with EmuTOS from the outside but the source is available and it's quite easy to add similar code in a local custom build.
TOS2.06 will happily use the fastram as long as you have maprom.prg in your auto folder. just put maprom there before blitfix because they have to run in that order
I'm not sure, but I don't think any GameX game can run from fastram, there's a version out there that is just a FRONTIER.PRG without any of that GameX stuff and this one runs fine for me from fastram.